• All Posters should be delivered at the Registration Desk, on May 30, before 10:00.

  • All Speakers (Parallel Sessions) are requested to upload their presentation on the session PC and report to session Chair 15 minutes before the start of the session.


ISEP - Building H (N 41º10'43'' W 8º36'22' )

Rua de S. Tomé / 4249-015 Porto

(Click here - see entrance 3)


ISCAP - Main Auditorium

Rua Jaime Lopes Amorim

4465-004 S. Mamede de Infesta

(Click here - see aerial image)


  • A pilot study on the use of Eye-tracking technology for assessing comprehension of mathematical text

Ágnes Bartalis, Iuliana-Hortensia Zsoldos-Marchis and Imre Péntek

  • Active Learning Practices in Higher Education

Maria Paula Nunes, Filomena Soares and Ana Paula Lopes

  • Bibliometric analysis of the use of gamification as a learning technique in higher education

María M. Muñoz and María-Mercedes Rojas-de-Gracia

  • Blockchain towards e-learning

Ana Afonso and Hassan Rahim

  • Bosnia and Herzegovina must accelerate the digital transformation of public administration, economy and education

Branko Krsmanovic, Srdjan Damjanovic, Predrag Katanic and Zvjezdana Krstic

  • Dancing with Physics

Abril Armenta Franco and Zsolt Lavicza

  • Exploring STEAM in Teacher Education with Poly-Universe

Piedade Vaz-Rebelo, Vanda Santos and Graça Bidarra

  • Guiding Play with Poly-Universe Material to promote STEAM education

Inês Martins, Graça Bidarra, Piedade Vaz-Rebelo and Vanda Santos

  • Integrated Curriculum Design for a Self-Paced Online Geometry Course for Engineering Students

Oksana Labanova and Elena Safiulina

  • Interactive Lessons in Statistics as Tools for Academic Success

Cristina Teles de Oliveira, Ana Maria Rodrigues, Isabel Cristina Lopes, Cristina Torres, Ana Paula Lopes and Filomena Soares

  • INVITE project: Developing Competences and Innovative Designs for International Virtual and Blended Learning Modalities

Georgios Triantafyllidis

  • "MusiMath": Creativity in Music, Math and Technology

Libby Azaryahu, Shai Cohen, Orit Broza, Sara Hershkovitz and Esther Adi-Japha

  • Poly-Universe Resources for Solving Geometric Tasks by Portuguese Basic Education Students

Vanda Santos, Alexandre Matos and Teresa Neto

  • Remarks after Implementation of Tutoring in the AGH University of Science and Technology

Katarzyna Gdowska, Marta Ciesielka, Jacek Tarasiuk and Agnieszka Chrząszcz

  • Review of learning methodologies. Teaching experience in STEM careers

Almudena Filgueira Vizoso, Félix Puime Guillén, María Jesús Rodríguez Guerreiro, Raquel Fernández-González, Begoña Álvarez-García, Lucía Boedo Vilabella and Laura Castro Santos

  • STEM studies and gender. At what point does the trend reverse?

Almudena Filgueira Vizoso, Félix Puime Guillén, Raquel Fernández-González and Laura Castro Santos

  • STEMbach: experiences in the Galician region

Laura Castro-Santos, Félix Puime-Guillén, Isabel Lamas-Galdo, Ana Isabel García-Diez, Joaquín Enríquez Díaz, Lucía Boedo Vilabella, María Dolores Lagoa Varela, Begoña Álvarez-García, Raquel Fernández-González and Almudena Filgueira-Vizoso

  • Team development in an industrial environment: the experience of the Universities of Future project

Manuel Salvador Araújo and Maria Teresa Pereira

  • The Flipped Classroom optimized through Gamification and Team-Based Learning

Sérgio Lopes, Jorge Simões, Justino Lourenço and José Morais

  • The impact of some pedagogical strategies on the improvement of the individual learning process in statistics from students' point of view: A case study

Luís M. Afonso, Gabriela Gonçalves and Jorge Mendonça

  • The Use of Role-Playing to Motivate Accounting Students

Susana Moreira Bastos and Helena Costa Oliveira

  • Towards gamification for online and hybrid mathematics education: The PYTHAGORAS approach

Georgios Triantafyllid

  • Using the Seppo platform for gamifying mathematical problem solving with focus on developing self-regulation skills

Edina-Timea Opriș, Iuliana-Hortensia Zsoldos-Marchis and Edit Egri