Programme
BBC'22 - PROGRAMME
IMPORTANT INFORMATION
All Posters should be delivered at the Registration Desk, on May 30, before 10:00.
All Speakers (Parallel Sessions) are requested to upload their presentation on the session PC and report to session Chair 15 minutes before the start of the session.
MAY 31 - ISCAP
ISCAP - Main Auditorium
Rua Jaime Lopes Amorim
4465-004 S. Mamede de Infesta
Posters
A pilot study on the use of Eye-tracking technology for assessing comprehension of mathematical text
Ágnes Bartalis, Iuliana-Hortensia Zsoldos-Marchis and Imre Péntek
Active Learning Practices in Higher Education
Maria Paula Nunes, Filomena Soares and Ana Paula Lopes
Bibliometric analysis of the use of gamification as a learning technique in higher education
María M. Muñoz and María-Mercedes Rojas-de-Gracia
Blockchain towards e-learning
Ana Afonso and Hassan Rahim
Bosnia and Herzegovina must accelerate the digital transformation of public administration, economy and education
Branko Krsmanovic, Srdjan Damjanovic, Predrag Katanic and Zvjezdana Krstic
Dancing with Physics
Abril Armenta Franco and Zsolt Lavicza
Exploring STEAM in Teacher Education with Poly-Universe
Piedade Vaz-Rebelo, Vanda Santos and Graça Bidarra
Guiding Play with Poly-Universe Material to promote STEAM education
Inês Martins, Graça Bidarra, Piedade Vaz-Rebelo and Vanda Santos
Integrated Curriculum Design for a Self-Paced Online Geometry Course for Engineering Students
Oksana Labanova and Elena Safiulina
Interactive Lessons in Statistics as Tools for Academic Success
Cristina Teles de Oliveira, Ana Maria Rodrigues, Isabel Cristina Lopes, Cristina Torres, Ana Paula Lopes and Filomena Soares
INVITE project: Developing Competences and Innovative Designs for International Virtual and Blended Learning Modalities
Georgios Triantafyllidis
"MusiMath": Creativity in Music, Math and Technology
Libby Azaryahu, Shai Cohen, Orit Broza, Sara Hershkovitz and Esther Adi-Japha
Poly-Universe Resources for Solving Geometric Tasks by Portuguese Basic Education Students
Vanda Santos, Alexandre Matos and Teresa Neto
Remarks after Implementation of Tutoring in the AGH University of Science and Technology
Katarzyna Gdowska, Marta Ciesielka, Jacek Tarasiuk and Agnieszka Chrząszcz
Review of learning methodologies. Teaching experience in STEM careers
Almudena Filgueira Vizoso, Félix Puime Guillén, María Jesús Rodríguez Guerreiro, Raquel Fernández-González, Begoña Álvarez-García, Lucía Boedo Vilabella and Laura Castro Santos
STEM studies and gender. At what point does the trend reverse?
Almudena Filgueira Vizoso, Félix Puime Guillén, Raquel Fernández-González and Laura Castro Santos
STEMbach: experiences in the Galician region
Laura Castro-Santos, Félix Puime-Guillén, Isabel Lamas-Galdo, Ana Isabel García-Diez, Joaquín Enríquez Díaz, Lucía Boedo Vilabella, María Dolores Lagoa Varela, Begoña Álvarez-García, Raquel Fernández-González and Almudena Filgueira-Vizoso
Team development in an industrial environment: the experience of the Universities of Future project
Manuel Salvador Araújo and Maria Teresa Pereira
The Flipped Classroom optimized through Gamification and Team-Based Learning
Sérgio Lopes, Jorge Simões, Justino Lourenço and José Morais
The impact of some pedagogical strategies on the improvement of the individual learning process in statistics from students' point of view: A case study
Luís M. Afonso, Gabriela Gonçalves and Jorge Mendonça
The Use of Role-Playing to Motivate Accounting Students
Susana Moreira Bastos and Helena Costa Oliveira
Towards gamification for online and hybrid mathematics education: The PYTHAGORAS approach
Georgios Triantafyllid
Using the Seppo platform for gamifying mathematical problem solving with focus on developing self-regulation skills
Edina-Timea Opriș, Iuliana-Hortensia Zsoldos-Marchis and Edit Egri